March 2025
Smartico release notes for March 2025 - covering CRM Automation and Gamification improvements done since the previous release.
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Smartico release notes for March 2025 - covering CRM Automation and Gamification improvements done since the previous release.
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You can now choose to hide a resolved round in the Quiz. A new option, ‘Hide round if resolved’, is available in the BO under Round settings. By default, this option is disabled, meaning the round remains visible even after it is resolved. If enabled, the round will no longer be displayed in the UI once it has been resolved and will not be visible in the Leaderboards as well.
This option is only available for round-based Quizzes. It is not supported for seasonal Quizzes.
We’ve added new Easter skins for the following mini-games:
Loyalty wheel
Treasure hunt
Lootbox map
You can now adjust the background music volume in mini-games with our new setting: 'Background Music Volume (%)', available in the Game UI Configuration screen. This allows you to adjust the background music volume by entering a value between 0 and 100, where 0 mutes the music and 100 is the maximum volume.
You now have more control over the wheel's position on the UI! We've introduced a new 'Wheel Layout' option in the Spin the Wheel template in the BO.
Positioning Options:
Centered (Default) – The wheel remains in the middle of the screen (as before).
Left Alignment – Positions the wheel on the left side
Right Alignment – Positions the wheel on the right side
Bottom Alignment – Moves the wheel to the bottom of the screen
We’ve added support for Telegram, a messaging platform that allows direct communication with users through personal chats providing a private and secure environment for conversations. Use Telegram to handle inquiries, provide updates, or share images and ensure a seamless way to connect with users, tailored to meet your specific needs.
We've added a new prize option in the Treasure Hunt game: "Hide prize until it is won."
When enabled: The prize name remains hidden during gameplay and is only revealed in the winning pop-up once a player wins it.
When disabled (default setting): The prize is visible on the UI throughout the game.
We've added the support of Liquid emails to help you build dynamic, data-driven content, making it perfect for personalized and interactive emails. With Liquid, you can embed variables and conditionals directly into your HTML. This allows you to create highly customized emails that cater to individual recipients, leading to more engaging and effective campaigns.
Read more about Liquid emails:
We've added an AI Enhancer tool in the BO to assist with writing descriptions, promo texts, terms & conditions, and more. This tool allows you to shorten text, check for spelling errors, enhance content, and generate variations. Additionally, the AI Enhancer is available in the email editor, where you can also validate HTML and check for errors when creating HTML and Liquid emails.
You can now choose between Seasonal or Round-Based ranking when setting up a Quiz. The ‘Seasonal Ranking’ option is now editable during creation, giving you full control over how rankings and prizes are structured.
Round-based quiz specifics:
No overall General Leaderboard
Each round has its own Leaderboard
Prizes are awarded once the round is resolved
Seasonal quiz specifics:
Includes a General Leaderboard
Each round still has its own Leaderboard
Prizes are awarded after all rounds are completed
We've enhanced the tracking of won but unclaimed prizes in mini-games. You can now easily access this information in two ways:
1️⃣ User Profile Page → ‘Unclaimed Prizes’ Section
View all prizes a specific player has won but not claimed.
See details such as prize type, mini-game, win date, and a ‘Claim Manually’ button.
2️⃣ Mini-Game Template → ‘Not Claimed Prizes’ Tab
Find all unclaimed prizes across all players for a specific mini-game.
Search by Username / User ID
See details such as prize type, mini-game, win date, and a ‘Claim Manually’ button.