# Recurring upon Completion Missions

The recurring upon completion missions reset and become available again immediately after completion. You can set a specific maximum number of completions or leave it unlimited:

* **Unlimited completions:** If no limit is set, the mission will always reappear after it’s completed. Once completed for the first time, the mission will appear in both the 'Available' and 'Completed' tabs.
* **Limited completions:** If you set a maximum number, the mission will reset after each completion until the limit is reached. After the first completion, the mission will appear in both the 'Available' and 'Completed' tabs. Once the completion limit is reached, it will only be shown in the 'Completed' tab and will no longer be accessible.

<figure><img src="/files/soI3TBahmCURhyGNYeRa" alt=""><figcaption><p>BO: Creation wizard in Missions</p></figcaption></figure>

Key details about ‘Recurring upon completion’ missions:

* **Opt-in available:** Players can choose to participate in these missions or not. You can decide whether players need to opt in after each recurrence of the mission or not. By default, players only need to opt in once - they’ll be automatically opted in in all future recurrences of the mission. If you enable the **'*****Require opt-in after every recurrence**’* option, then players will be required to opt in again each time the mission recurs.
* **Set availability period:** You can define a start and end date for when the mission will be active.
* **No reward claiming:** These missions do not include a separate reward claim process.

<mark style="color:blue;">**\[Opt-in: OFF]**</mark>**&#x20;Recurring upon completion mission + Availability Period**

If the opt-in option is disabled and the Start and End dates are configured, the mission will have the following behavior:

* **Before the Start Date,** the mission will appear under the Locked tab with a label indicating the start date and a countdown timer showing the time remaining until it becomes available.
* **After the Start Date,** the mission will move to the Available tab, with a timer showing the time until the End date is reached.
* **When the End date is reached** and the mission is not completed, it moves to the Missed tab with an Expired chip.

<mark style="color:purple;">**\[Opt-in ON]**</mark>**&#x20;Recurring upon completion mission + Availability Period**

If the opt-in option is enabled and the Start and End dates are configured, the mission will have the following behavior:

* **Before the Start Date,** the mission will appear under the Locked tab with a label indicating the start date and a countdown timer showing the time remaining until it becomes available. There is a disabled ‘Opt-in’ button.
* **After the Start Date,** the mission will move to the Available tab, with a timer showing the time until the End date is reached. The opt-in button is active, and there is a ‘Requires opt-in’ chip.
* **After Opt-in,** the timer continues counting the time until the End date, and there is a ‘You are opted in’ chip.
* **When the End date is reached,** no matter if the player has opted in or not, if the mission is not completed, it will go to the Missed tab with an Expired chip.


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