April 2025
Smartico release notes for April 2025 - covering CRM Automation and Gamification improvements done since the previous release.
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Smartico release notes for April 2025 - covering CRM Automation and Gamification improvements done since the previous release.
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We’ve introduced a refreshed design for store items, offering a cleaner layout and improved organization of key elements. Below are the main enhancements:
Discount Price Display You can now show both the original and discounted prices directly on the item. Additionally, you can add a ribbon showing the discount percentage (e.g., 20%, 50%, or a custom value).
Note: The percentage ribbon is not calculated automatically - make sure it matches the actual discount.
Countdown Timer A timer can be added to display how much time is left before the item’s end date. Once the timer reaches zero, the item will be removed from the store automatically.
Improved ‘Buy’ Button The new button design clearly highlights the item's purchase price, enhancing user clarity.
Collapsible Related Items Related items are now collapsed by default, keeping the UI cleaner and less cluttered.
We’re introducing Raffles to provide a straightforward way to enhance player engagement through dynamic draw mechanisms. They allow for the creation of individual draws that can operate within specified time frames and include recurring options like for instance hourly draws, that are designed to maintain player interest and encourage consistent daily participation.
Each draw can be customized to align with its target audience, including configurable prize settings to ensure the experience remains engaging and adaptable to various needs. This flexibility makes raffles suitable for diverse scenarios and player segments.
We are introducing two new virtual currencies, referred to internally as Gems and Diamonds, that are distinct from one another, allowing you the flexibility to use both or just one based on your preferences. The additional currencies can be utilized for exclusive store items accessible only to buy with the selected currency. You can also set up exchange store items by allowing users to "sell" gems for points.
We're also enrolling a new configuration to easily position the different indicators and customize the header space to match your preferences. The "Indicators in the widget header" is now split in two sections for desktop and mobile. This give you the flexibility to display different indicators in different order on desktop and mobile.
We've introduced updated pop-up designs for mini-games, which are enabled on a skin level during the skin upload process. Some global skins have already been migrated to use the new pop-ups, while others are still being updated. The ‘Use new pop-ups’ option is available in the Mini-games Skins section in the BO.
By default the ‘Use new pop-ups’ option is enabled for newly created skins and cannot be disabled.
The skin package for the new pop-ups includes different images. Make sure you're uploading the correct package that contains the new visuals.
Here’s an example of a skin package with the new pop-ups:
We've introduced a new scheduling option that allows you to define specific dates and times for some sections. This gives you greater flexibility and control over when certain actions are triggered. The option is called ‘Few times: On specific dates and times’. You can find this option in the following areas:
Scheduled Automation Rules → Scheduling
Behavioral Segments → Rebuild schedule
Recurring Missions → Recurrence of mission
Tournaments → Tournament schedule (‘When to run’)
Store → Refill stock items
Mini-games → Refill prize pool
With this update, you can configure exact dates and times for executing automation rules, rebuilding segments, reoccurring missions, and more.
Given the extensive customization options available for the Raffle, there are numerous settings to configure. To ensure a smooth setup, we highly recommend referring to the dedicated Raffle guide:
👉 Read more about the new mini-games pop-ups: