We can provide a Figma template for Mini-games skins upon request.
Please note that any images exported from the template must be compressed before uploading them to the BO. You can use [this link] to compress your images.
For further assistance, please contact your Customer Success Manager!
For the 'Voyager,' you need to upload a set of images using the reference package from the archive. Below you can find our global skins, which are available in the Back Office. If you'd like to customize them, you can use the reference packages provided:
Voyager supports animated main objects.
You can make the main moving object (plane, boat, car, etc.) animated using sprite animation instead of a static image. This allows you to create more dynamic and visually engaging game experiences.
What is Sprite Animation?
Sprite animation is a technique where multiple frames are combined into a single image file (sprite sheet). These frames are displayed sequentially to create the illusion of movement.
Instead of uploading separate images, all animation frames must be merged into one sprite sheet.4
Technical Requirements
Each frame must be exactly 400 x 400 pixels.
All frames must have:
The same width and height
The object positioned consistently (no shifting between frames)
Background should remain transparent (if required by your template)
Consistency is critical. If one frame has a different size or alignment, the animation will appear to “jump.”
How to Prepare the Animation
First, create the sprite animation frame by frame.
Each frame must be 400 × 400 px.
All frames must have identical dimensions and alignment.
After all frames are ready, combine them into one single image (sprite sheet).
Save and export the final sprite sheet.
Upload the sprite sheet as picture for the main object asset.